CUSTOM CLASS · PRIMARY + SECONDARY
SWITCH: Q / 1 / 2 · controller Y / △ · touch SWAP
Saved · ready for your next match
Raw input avoids mouse acceleration when supported. Aim multiplier 1 matches small movements through the zoom. Changes save immediately.
Lower look deadzone responds sooner; raise it if your stick drifts. Linear has no extra acceleration.
WASD move · mouse look · left click fire · right click aim
Shift run · C toggle crouch · Z toggle prone · Ctrl hold crouch · Space jump / mantle · R reload · Esc pause
Controller: sticks move/look · RT fire · LT aim · A jump · B toggle crouch · D-pad down toggle prone · X reload · L3 run · Start pause
Touch: left stick move · drag right to look · SCOPE aim
Preparing audio…
Adds front/back and height cues to nearby combat. Disable for ordinary stereo speakers.
Sniper scope zoom stays fixed. Wider FOV shows more surroundings; mouse turning distance stays consistent. Weapon proportions stay unchanged.
Automatic adjusts arena resolution under load while keeping weapons and HUD sharp. Performance reduces texture detail and disables shadows. Camera motion can be turned down to zero.
FPS is on by default. Frame time measures rendering cadence; ping measures the server round trip. Enemy labels require a clear line of sight.
Saved on this device
RUST / PRIVATE MATCH